Creating

What makes a great achievement

A good achievement gives players a reason to see a familiar game in a new way.

The best ones create interesting decisions, memorable moments, or challenges that feel like they belong in the game already.

Players gathered around a board game table

Ask yourself:

Would this make someone play differently?

If yes, you’re probably onto something.

What makes an achievement interesting?

Great achievements often do one of these things:

Encourage a different strategy

They push players to try an approach they wouldn’t normally consider.

Trade Embargo
Gold
CatanAfter Game

Win a game of Catan without trading with another player.

Add a fun restriction

They challenge players to succeed while limiting their options.

Spotless Palace
Silver
AzulAfter Game

Win a game of Azul without ever taking a penalty tile.

Create a memorable moment

They lead to stories players will still be talking about after the game.

Last-Second Rescue
Gold
PandemicDuring Game

Discover the final cure on the turn before the outbreak track would have ended the game.

Reward mastery

They celebrate players who know the game inside and out.

The Grand Cathedral
Platinum
CarcassonneAfter Game

Complete a single city containing a cathedral worth at least 20 points.

Three common mistakes

Too vague

Players should know exactly what they need to do.

If two players might disagree about whether an achievement counted, make it more specific.

Too dependent on luck

Players should be able to influence the outcome through their decisions.

Luck can add excitement, but it shouldn’t be the whole challenge.

Too much bookkeeping

Achievements should add fun, not homework.

If players need a separate spreadsheet to track it, it might be worth simplifying.

Five examples from the community

Here are a few achievements that work well, and one short reason why each one does.

No Tiny Tracks
Gold
Ticket to RideAfter Game

Win Ticket to Ride without claiming any route shorter than 4 trains.

Interesting because it encourages a completely different strategy.
Peaceful Victory
Silver
7 WondersAfter Game

Win a game of 7 Wonders without building a single military symbol.

Interesting because it removes an option most players lean on.
Nobles’ Favor
Gold
SplendorAfter Game

Win a game of Splendor holding at least three noble tiles.

Interesting because it rewards planning several turns ahead.
Clean Containment
Platinum
PandemicAfter Game

Win Pandemic without causing a single outbreak.

Interesting because it creates an unusually controlled board state.
Alone at the Top
Gold
King of TokyoDuring Game

Win King of Tokyo by reaching 20 victory points without ever leaving Tokyo.

Interesting because it turns a risky position into the whole challenge.

Before you publish

Ask yourself:

  • Is the goal clear?
  • Can players verify it easily?
  • Does it fit the game?
  • Would it make someone play differently?
  • Is the difficulty reasonable?

If yes, publish it.

The community can help refine the details later.

Great achievements start with a simple question

“What if I tried to win this game differently?” Open a game you know well and create one.

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Everything you need to get started with LudoLog.

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