How achievements work
An achievement is an optional goal for a board game.
You play the game with its normal rules. The achievement gives you something specific to try during that game.
For example:
Win Ticket to Ride without claiming any route shorter than 4 trains.
A clear achievement tells players what game it belongs to, what they need to do, and when it can be checked.
What an achievement includes
Each achievement has a few basic parts:
- name
- game
- difficulty
- rule
- timing
- conditions
- visibility
The rule matters most. It explains what has to happen.
Name
The name should be short and easy to remember.
The rule explains the details, so the name does not need to describe everything.
Example:
Win Pandemic without causing more than one outbreak.
Difficulty
Difficulty shows how demanding the achievement is.
LudoLog uses four levels:
Bronze — Easy to try.
Silver — Needs some planning.
Gold — A clear challenge.
Platinum — Very difficult, even for experienced players.
Difficulty can be adjusted later if player feedback shows that it feels wrong.
Rule
The rule should be specific enough that players know when they completed it.
Good rules use clear limits, numbers, or game terms.
Examples:
- Win without taking any penalty points.
- End the game with exactly 0 coins.
- Win without claiming any route shorter than 4 trains.
Avoid vague goals like:
- Play well.
- Make a clever move.
- Have a close game.
Those are hard to judge.
Timing
Timing explains when the achievement can be checked.
During game — Use this when players need to notice the achievement while it happens.
Example:
Prevent an outbreak in a city that already has three disease cubes.
After game — Use this when players can check the result once the game is over.
Example:
Win Pandemic without causing more than one outbreak.
If players can confirm it from the final score, final board state, or end result, “after game” usually works.
Conditions
Conditions explain when an achievement applies.
Use them when they matter.
Common conditions include:
- player count
- required expansion
- spoiler warning
- house rules
For example, an achievement that needs four players should be marked clearly.
An achievement that uses an expansion should also say which expansion is required.
Private or public
When you create an achievement, you can keep it private or publish it.
Private achievements
Private achievements are for you or your group.
They work well for:
- group jokes
- personal goals
- campaign milestones
- challenges based on your own play group
Private achievements can be specific. They only need to make sense to the people using them.
Public achievements
Public achievements go into the Community Catalog for that game.
Publish an achievement when other players can understand it and may want to try it.
Public achievements can receive upvotes, downvote feedback, suggestions, and reports.
Strong public achievements may later be selected for the Showcase.
Completing an achievement
To complete an achievement, play the game and meet the requirement.
Then mark it as completed in LudoLog.
The achievement should be clear enough that players can confirm it without a long discussion.
If people need to argue about whether it counted, the wording probably needs work.
Related guides
Open a game you know well and create one achievement.
Start with the rule. Give it a name. Add the conditions that matter. Then decide whether it belongs to your table — or whether other players should get the chance to try it too.