Players gathered around a board game table
Achievements

Difficulty levels

3 min read

LudoLog uses four difficulty levels:

Bronze, Silver, Gold, and Platinum.

They help players understand how demanding an achievement is before they try it.

Difficulty should describe the actual challenge, not how important the achievement feels.

Bronze

Bronze achievements are simple and approachable.

Use Bronze for goals that:

Bronze achievements can still be interesting. They should feel like a good first step.

Silver

Silver achievements need some intention.

Use Silver for goals that:

Silver is often the best level for normal challenge achievements.

Gold

Gold achievements should feel clearly difficult.

Use Gold for goals that:

A Gold achievement should feel hard, but fair.

Platinum

Platinum achievements are for the most demanding goals.

Use Platinum for goals that:

Use Platinum carefully. If too many achievements are Platinum, the tier becomes less meaningful.

Rare does not always mean difficult

Some achievements happen rarely because the right card, roll, or situation has to appear.

That does not automatically make them Gold or Platinum.

Difficulty should mostly come from player decisions.

Ask:

Luck can be part of an achievement, but the player should still have some control.

Difficulty is not only about winning

Hard achievements can come from different kinds of goals:

Set the difficulty based on how demanding the goal is in that specific game.

Quick guide

Bronze — Easy to try. Good first goal.

Silver — Needs planning or a small restriction.

Gold — Hard challenge that shapes the session.

Platinum — Very difficult, even for experienced players.

When unsure, choose the lower tier.

Players should be able to trust that the difficulty level matches the real challenge.

Common mistakes

Rating lucky achievements too high

A rare random event is usually better as a lower-tier or funny achievement unless players can work toward it.

Making every win condition Gold

Winning alone is not enough for a high difficulty.

Look at what the achievement asks beyond normal play.

Using Platinum too often

Save Platinum for achievements that are clearly demanding.

“Pretty hard” usually belongs in Gold.

Related guides

Difficulty is not about proving who is the best player.

It is about helping people choose the kind of story they want from their next game. Pick a tier, shape the challenge around it, and give players a reason to say: “One more game. I want to try that again.”