Difficulty levels
LudoLog uses four difficulty levels:
Bronze, Silver, Gold, and Platinum.
They help players understand how demanding an achievement is before they try it.
Difficulty should describe the actual challenge, not how important the achievement feels.
Bronze
Bronze achievements are simple and approachable.
Use Bronze for goals that:
- are easy to try
- work well for newer players
- introduce a mechanic
- ask for a small milestone
- only change a few decisions
Bronze achievements can still be interesting. They should feel like a good first step.
Silver
Silver achievements need some intention.
Use Silver for goals that:
- need a bit of planning
- add a small restriction
- make players focus on one part of the game
- are realistic for many players
- change how someone plays without taking over the session
Silver is often the best level for normal challenge achievements.
Gold
Gold achievements should feel clearly difficult.
Use Gold for goals that:
- need experience with the game
- require a strong plan
- affect much of the session
- ask players to win under a meaningful restriction
- need good timing or careful execution
A Gold achievement should feel hard, but fair.
Platinum
Platinum achievements are for the most demanding goals.
Use Platinum for goals that:
- need strong mastery of the game
- are hard to complete on purpose
- require clean execution across most of the game
- are much harder than a normal win
- should stay rare even among experienced players
Use Platinum carefully. If too many achievements are Platinum, the tier becomes less meaningful.
Rare does not always mean difficult
Some achievements happen rarely because the right card, roll, or situation has to appear.
That does not automatically make them Gold or Platinum.
Difficulty should mostly come from player decisions.
Ask:
- Can players aim for it?
- Can they plan for it?
- Can they improve after failing?
- Do their choices matter?
Luck can be part of an achievement, but the player should still have some control.
Difficulty is not only about winning
Hard achievements can come from different kinds of goals:
- playing with a restriction
- using an unusual strategy
- avoiding a common tool
- timing something precisely
- recovering from a bad position
- coordinating well in a cooperative game
- reaching a specific final state
Set the difficulty based on how demanding the goal is in that specific game.
Quick guide
Bronze — Easy to try. Good first goal.
Silver — Needs planning or a small restriction.
Gold — Hard challenge that shapes the session.
Platinum — Very difficult, even for experienced players.
When unsure, choose the lower tier.
Players should be able to trust that the difficulty level matches the real challenge.
Common mistakes
Rating lucky achievements too high
A rare random event is usually better as a lower-tier or funny achievement unless players can work toward it.
Making every win condition Gold
Winning alone is not enough for a high difficulty.
Look at what the achievement asks beyond normal play.
Using Platinum too often
Save Platinum for achievements that are clearly demanding.
“Pretty hard” usually belongs in Gold.
Related guides
Difficulty is not about proving who is the best player.
It is about helping people choose the kind of story they want from their next game. Pick a tier, shape the challenge around it, and give players a reason to say: “One more game. I want to try that again.”