A quick guide to how LudoLog works, how achievements are handled, and what users should know before contributing.
LudoLog is a board game achievement and tracking platform. You can manage your game library, discover and create achievements, track your progress, and contribute to a community catalog of achievements for different games.
Yes. LudoLog is currently in beta, and all features are free to use.
In the long run, we may introduce small optional ways to support the platform, such as donations, cosmetic profile items, supporter badges, or similar extras. This would help us cover the running costs of hosting and maintaining LudoLog.
The important part: LudoLog’s core features will remain free. You will always be able to create, collect, and access your achievements without paying.
Yes. If you provide your BoardGameGeek username, LudoLog can import collection-related data into your account.
Imported data becomes part of your LudoLog account. If you later remove your BGG username, previously imported data may stay in LudoLog unless you remove it separately or delete your account.
Please note that we do not store any data from your BGG account other than the games you have marked as owned on BGG.
Showcase contains curated achievements selected and organized for quality and structure.
Community Catalog contains broader community-created achievements that users can suggest, vote on, and help improve.
Private achievements are only for your own use unless you choose to publish them.
A good achievement is clear, playable, game-related, and useful to other players.
It should be written in your own words, be reasonably trackable, and avoid copying official rulebook, card, scenario, or publisher text.
Funny, meme-style, house-rule, variant, and challenge achievements are welcome as long as they are understandable and actually work in the context of the game.
Spoilers are allowed, but please mark them where the platform provides spoiler options. Spoiler labeling is strongly recommended.
You may refer to official achievements, mechanics, or game situations, but you should describe them in your own words. Do not copy protected rulebook text, card text, scenario text, artwork, or other official materials unless you have permission.
Yes, but you are responsible for the result.
AI-assisted achievements must be checked, edited, playable, and useful. Low-effort AI spam, vague filler text, or copied protected material is not allowed.
Trusted Users help improve and maintain achievements in the Community Catalog.
Curators can additionally manage Showcase titles and progression tracks.
Admins handle platform-level administration, role assignments, sensitive account data, and broader moderation.
Trusted user and curator roles are invitation-based. If you actively help improve LudoLog through good achievements, votes, reports, or feedback, the LudoLog team may invite you.
This may happen if an achievement is unclear, duplicated, misleading, copied from protected material, incorrectly categorized, or violates LudoLog's rules.
Community content may be reviewed and improved by Trusted Users, Curators, or Admins to keep the catalog useful and consistent.
You can report content if you believe there is a real issue, such as copyright concerns, spam, abuse, duplicates, misleading content, or false claims of official status.
Reports may be reviewed by Admins and, where relevant, by Trusted Users or Curators. Feedback submitted through the dedicated feedback form is only visible to Admins.
Bad-faith reporting or abuse of the report system may itself lead to moderation action.
If you make your profile public, it may show your username, bio, public game library, number of completed achievements, number of published achievements, and meta progression levels.
Your personal game records and detailed achievement completions are not shown as public profile content. Only count-based or aggregate indicators may be shown where the platform supports them.
You can make your profile private at any time, so other users cannot view your profile or your personal achievement progress.
Your account access is disabled without undue delay. Private account data, including login data, profile settings, personal game records, private notes, and imported BGG collection data, is deleted or anonymized in productive systems unless retention is required for legal, security, or abuse-prevention reasons.
Public community contributions may remain in anonymized or de-personalized form if needed to preserve the catalog, moderation history, voting history, or community structure.
LudoLog uses external BoardGameGeek data for game references and imports. Sometimes data may be missing, delayed, cached, outdated, or temporarily unavailable because the external source or API is unavailable or has changed.
Cover images are loaded from BoardGameGeek / Geekdo image infrastructure, so image availability can also depend on those external systems.