Curated achievements from official rules and the community, reviewed and arranged for the best play experience.
0/39
achievements reached
by difficulty
Airport: PRG - green Modules: Kerosene Special Abilities: 0
Airport: OSL - green Modules: Kerosene Special Abilities: 0
Airport: LHR - green Modules: - Special Abilities: 0
Airport: HND - green Modules: - Special Abilities: 0
Airport: YUL - green Modules: - Special Abilities: 0
Airport: ATL - green Modules: Intern Special Abilities: 0
Airport: ATL - yellow Modules: Kerosene Leak Special Abilities: 1
Airport: GIG - yellow Modules: Wind Special Abilities: 1
Airport: KEF - yellow Modules: Ice Brakes Special Abilities: 1
Airport: KUL - yellow Modules: Kerosene Special Abilities: 1
Airport: LHR - yellow Modules: Intern Special Abilities: 0
Airport: PRG - yellow Modules: Kerosene Leak Special Abilities: 2
Airport: TGU - yellow Modules: Kerosene Special Abilities: 2
Airport: PBH - red Modukes: Kerosene & Real Time Special Abilities: 2
Airport: HND - red Modules: Kerosene & Intern (rebalanced) Special Abilities: 1 Link: Link
Airport: OSL - red Modules: Kerosene Leak & Ice Brakes Special Abilities: 2
Airport: TGU - red Modules: Kerosene & Wind Special Abilities: 2
Airport GIG - red Modules: Wind & Kerosene Leak Special Abilities: 2
Airport KEF - black Modules: Wind & Ice Brake Special Abilities: 2
Airport: KUL - black Modules: Kerosene & Real Time Special Abilities: 2
Airport: PBH - black Modules: Kerosene & Real Time Special Abilities: 2
Airport: LHR - green Altitude Track Side: red/black Modules: - Special Abilities: 1 Additional Setup: - Add a plane to the 1st space. - Start at 5000 feet! (so NO Reroll token)
Airport: PRG - green Altitude Track Side: red/black Modules: Kerosene & Wind Special Abilities: 1 Additional Setup: Add a plane on the 1st and 2nd spaces.
Airport: YUL - green Altitude Track Side: red/black Modules:Ice Brake & Intern Special Abilities: 1
Airport: ATL - green Altitude Track Side: red/black Modules: Kerosene Special Abilities: 1
Airport: BLQ - green Modules: Kerosene leak Special Abilities: 0 Link: Link
Airport: TER - yellow Modules: Ice Brakes Special Abilities: 2 Additional Setup: - The 2 Engines will not be used During setup, block off the Engine spaces with two Intern tokens. - Each round, the players roll their 4 dice but only play 3. - At the end of every round, advance the Approach Track 1 space and the Altitude Track descends by 1,000 feet. Link: Link
Airport: BUD - yellow Modules: Wind Special Abilities: 0 Link: Link
Airport: CDG - yellow Modules: Wind & Intern Special Abilities: 0 Link: Link
Airport: DUS Modules: Kerosene leak Special Abilities: 2 Link: Link
Airport: LGA - yellow Modules: Ice Breaks Special Abilities: 2 Link: Link
Airport: BLQ - red Modules: Kerosene Special Abilities: 1 Link: Link
Airport: BUD - red Modules: Wind Special Abilities: 2 Additional Setup: - Start at 5000 feet! (so NO Reroll token) Link: Link
Airport: CDG - red Modules: Kerosene & Wind & Intern Special Abilities: 0 Link: Link
Airport: NZIR - red Modules: Wind - Head On Special Abilities: 1 Link: Link
Airport: TER - black Modules: Ice Brakes Special Abilities: 1 Additional Setup: - The 2 Engines will not be used During setup, block off the Engine spaces with two Intern tokens. - Each round, the players roll their 4 dice but only play 3. - At the end of every round, advance the Approach Track 1 space and the Altitude Track descends by 1,000 feet. Link: Link
Airport: NZIR - black Modules: Wind - Head On & Ice Brakes & Kerosene & Intern Special Abilities: 0 Link: Link
Airport: DUS Modules: Real Time Kerosene leak Special Abilities: 1 Link: Link
Airport: LGA - black Modules: Kerosene & Ice Breaks Special Abilities: 1 Link: Link