Fantasy Flight Games · 2017
Curated achievements from official rules and the community, reviewed and arranged for the best play experience.
Progression Path
No Progression Path has been created for Twilight Imperium: Fourth Edition yet. As more achievements are added, a path can take shape.
9 achievements
TI: Lore Play a game with the six classic Great Races: Xxcha, Sol, Hacan, Letnev, Sardakk, and Jol-Nar. Lore: The Great Races in the Galactic Council were Xxcha, Hacan, Letnev, Hylar/Jol-Nar, Sol, and N’orr/Sardakk N’orr. The war grew from tensions, territorial conflicts, and the Maandu Edict after Letnev/Sol-related unrest.
As Sol, conquer a system from Letnev that contains a wormhole. Lore: Letnev blocks trade and asserts military control. Sol breaks the blockade without waiting for imperial permission. This escalation leads to the Maandu Edict, after which Letnev, Sol, and Jol-Nar withdraw from the council and the galaxy falls into civil war.
As Nekro, gain a class specific technology from L1Z1X. Lore: Mordai was one of the greatest L1Z1X enhancers. His experiments with cybernetic augmentation went wrong, creating a recursive machine-corruption that turned into the Nekro movement / Nekro Virus. The Mindnet fought a civil war to subdue it, believed it gone for centuries, and then the virus resurfaced.
As L1Z1X, win a combat against the Nekro Virus without losing any units. Lore: Mordai was one of the greatest L1Z1X enhancers. His experiments with cybernetic augmentation went wrong, creating a recursive machine-corruption that turned into the Nekro movement / Nekro Virus. The Mindnet fought a civil war to subdue it, believed it gone for centuries, and then the virus resurfaced.
As Jol-Nar, control Muaat. (Muaat Home world) Lore: Jol-Nar enslaved the Gashlai of Muaat and used them to build the first War Sun. The Gashlai later revolt, seize the shipyard, and rembered.
As Muaat, have a War Sun in the Jol-Nar home system. Lore: Lore: Jol-Nar enslaved the Gashlai of Muaat and used them to build the first War Sun. The Gashlai later revolt, seize the shipyard, and rembered.
As Letnev, control Archon Tau (Xxcha-Homeworld). Lore: Letnev occupied Archon Tau, forcing the peaceful Xxcha to militarize. Archon Tau is later devastated during the fighting.
As Sardakk, control Lisis II. (Saar Home world) Lore: The Saar tell a story about Lisis II which was the largest known Saar colony before Ragh’s Call. After the planet was annexed by the Sardakk N’orr, no word came from the Saar settlement again.
As Jol-Nar, win a combat against Sardakk with the help of a War Sun. Lore: During the Twilight Wars, Jol-Nar first fought aggressively, then the Doolak plague devastated them, their offensive collapsed, and the Sardakk advanced into Jol-Nar space. Jol-Nar survived by bringing out their secret weapon, the early War Sun , at Saudor, stopping the Sardakk advance there.
8 achievements
Win a 10-point game by the end of round 8.
Win a 10-point game by the end of round 7.
Win a 10-point game by the end of round 6.
Win a 10-point game by the end of round 5.
Win a 14-point game by the end of round 10.
Win a 14-point game by the end of round 9.
Win a 14-point game by the end of round 8.
Win a 14-point game by the end of round 7.
3 achievements
Find some people to play a game to the end with you
Research and build a War Sun.
Pick up ground forces during a fleet movement.
Ungrouped achievements
Move 5 with one of yourn fleets.
Take Mecatol Rex during the first game round.
Have your Flagship, 2 War Suns, 5 Dreadnoughts, 4 Carriers, 8 Cruisers, and 8 Destroyers on the game board at the same time.
Win a game without ever initiating combat
Transport 20 or more infantry to a different planet during one tactical action.
Destroy a war sun with only fighters from your side involved in the fight